Laser focus on payments - SMS apps discontinued

March 12th, 2009

Today we sent an email to some of our customers informing them we will discontinue support for the ancestor of Zong that was still maintained at http://hosted.zong.com as of April 20th. We put a lot of effort in building this platform and had many SMS based apps running on it such as simple quizzes, alerts and voting. We’ve nevertheless decided to pull the plug on this activity to dedicate all our energy, heart and soul into mobile payments.

The developer platform, which is the backbone of Zong web hosted payments services will naturally continue to be maintained, developed and supported.

It’s always tough to discontinue services, but we can’t be doing so many things well. We need focus and attention. As we’re on a mission to continue leading the mobile payments market and establish Zong as a very strong payment brand, we had to make this call. Maintaining the SMS apps was simply not in line with our ambitions and company focus anymore.

For those of you looking for similar services, you can go to the excellent Textmarks in the US.

For the others who are into mobile payments: fasten your seatbelts!

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Really cool integration of Zong in a virtual world

February 10th, 2009

Kudos to Smallworlds for their awesome Zong integration!

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The importance of payment conversion rates

January 22nd, 2009

One of the most talked about “pain points” associated with mobile billing are the fees levied by carriers.  While it’s true that carrier fees can be laughably high, it’s important not to miss the forest for the trees.  If you’re selling products with a marginal cost to produce approaching zero (e.g., software, games, virtual goods, digital content, etc.),  what matters most is the conversion rate of shoppers to buyers.  Yes, mobile payments are “expensive” on a direct cost basis, while credit/debit cards are relatively “cheap”.  However, focus on the rate at which consumers complete a payment across different payment methods and you’ll start to see the impact on incremental revenue is driven more by payment conversion rates than by the direct cost of payment processing.  And it’s not even close.

Let’s say you’re selling virtual goods as a way to monetize your wildly popular online game.  Whenever a user intends to buy a virtual good, there is a chance that he won’t buy when faced with the task of actually completing a payment.  For the sake of this example, we’ll define the payment conversion rate as the rate at which your customer actually completes a payment after intending to do so.  More specifically, the payment conversion rate is the rate at which a user gets to the “payment completed” page after clicking the “pay now” button, generically speaking.

Now, let’s take a specific example to illustrate how payment conversion rates impact revenue.  Let’s suppose you offer two different ways for your customers to pay you, with a credit card or with cell phone.  For every 100 users who intend to buy  by clicking the “pay by credit card” button, only 5 successfully complete a payment.*  Again, there are lots of reasons why this payment conversion rate can be 5%: 1) user doesn’t want to share sensitive financial data; 2) user doesn’t have card handy; 3) user gets “cold feet” halfway through typing his billing address, etc.  For every 100 users who intend to pay you $5, only 5 actually will.  This yields $5 x 5 = $25 - $1.50 (direct costs for payment processing) = $23.50 in net revenue.

Now let’s take a look at mobile payment.  For every 100 people who intend to buy by clicking “charge my mobile phone” about 50 will actually end up successfully completing a payment.*  There are several reasons to explain such a high payment conversion rate: 1) user knows his mobile number by heart; 2) it’s a phone, not a bank account, so user isn’t worried about security; 3) there is no other personal information required - just the mobile number.  So, for every 100 users who intend to pay you $5, 50 actually will.  This yields $5 x 50 = $250 - $100 (direct cost for payment processing) = $150 in net revenue.

As you can see it’s not even close ($23.50 vs $150).   Your net revenue is far more sensitive to your payment conversion rate than it is to your direct payment processing costs.

PS - Wondering where the “breakeven” point is for credit card conversion rate?  It’s 30%.  So if you’re getting a 50% payment conversion rate on mobile payment and 30% on credit card, your net revenue will be virtually the same ($137).  Only difference is that with mobile payment, you’ll get 67% more paying customers than with credit card.  After all, if you’re going to make the same amount of money, wouldn’t you rather have more paying customers?

*Actual aggregate payment conversion rate data shared by our customers.

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Happy New Year!

December 31st, 2008

In hindsight, 2008 was one of the most exciting years of my life, but more importantly of Zong and Echovox as a company. We’ve accomplished many great things this year, established Zong as a leading payment solution for Social Gaming and plugged in many new clients and partners while refining and making our payment experience better and better. I want to take this opportunity to thank all of you, who have helped us make this year so successful. First and foremost, our clients, who have built amazing monetization platforms, viral games and rapidly expanding social networks and communities. Then, each and everyone of you who welcomed us so warmly in the Silicon Valley, opened your doors and knocked on your friends’ for us. Your help and trust means a lot to us. Finally, I want to say how privileged I am to work with so many great individuals within our company, either here, in the San Francisco Bay area, in Geneva or in Paris. They’ve worked relentlessly and passionately to build an outstanding platform, product and company.

2009 is already knocking on our door, and we still have a lot to do. Tons of new clients to launch with, a very aggressive global geographic footprint expansion and many new features we need to work hard on. But the momentum, the passion, the energy and more importantly, the market, are here to help us achieve our ambitious goals.

Dear Friends, Clients, Colleagues, and Partners, may you swipe the bleak economic outlook of the year to come with your energy and creativity and triumph in all your personal and professional endeavors. 2009, here we come!

David Marcus

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Help us nominate Zong for a Crunchie award!

November 24th, 2008

If you like what we’re doing helping hundreds of startups monetize their web audiences through Zong mobile payments, please nominate us for a Crunchie!

Click on the button below to cast you vote. Thanks in advance for your support!

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Payments panel at Virtual Goods Summit

November 19th, 2008

Virtual Goods / Currency and Mobile Payments: the business model for Social Apps

October 25th, 2008

I had a great time at the Virtual Goods Summit in San Francisco a few weeks ago where I spoke on the payments panel. Although Zong is already powering hundreds of Facebook and MySpace virtual currency and goods systems, either through partners such as Offerpal Media and $uper Rewards who add targeted offers for monetization, or directly, I was amazed to learn that the Virtual Economy was already worth $1.2 billion and was going to reach $6bn by 2010.

We now all know advertising is not the solution to monetize Social Apps and Networks, clickthrough rates are low, CPM abyssal, and with the economy going down the drain and its resulting advertisers pull back, it’s not going to get better anytime soon. The situation of the world’s economy also serves as wake-up call to startups that were solely focused on growing their audience, thinking that a potential business model will emerge at a later stage. Now time has come for Web 2.0 to adapt itself and to enter into a new era of monetization, virtual points/goods/currency users can purchase to enhance their experience and gameplay, to gain a competitive advantage in a game, or for gifting purposes.

There’s an art, mastered by few, that almost scientifically drives users to complete transactions for virtual items. From what I’ve seen across the apps we power with Zong, it has to do with not presenting the premium element of the app/game early on. When a user starts using an app, the focus is solely on making the experience addictive and viral. This takes some time. Only once the user is hooked and obsessed by defeating his friends (men), or collecting virtual items (women), can the notion of virtual goods purchase kick in.

Some of our apps using Zong are generating over $10,000 a day worth of transactions for virtual goods. The average active user completes more than 2 transactions by session, which means the experience is gratifying and addictive.

So why is mobile such an important ingredient of success in the virtual economy? The first reason has to do with the ultimate dematerialized nature of mobile payments. It is a well-known fact that people tend to spend more with credit cards than they do with cash. The underlying reason for that is pain associated with paying. Paying for anything is always painful. Deferred payment makes it less painful, but at the same time, credit card debt has become a chronic disease in America and abroad. Paying with cellphones is new, so there is no remnant pain associated with completing a transaction. We’ll therefore assume mobile is the least painful way to pay.

The second reason has to do with friction. User experience gurus always advise to limit the number of steps a user has to take to complete a given action online because you lose users each step of the way. Completing a credit card transaction requires the 16-digit card number, the expiration date, credit card verification number and often, billing address. People don’t know their credit card details by heart, so they need to fetch their wallet, take the card out, etc… Remember the golden rule of limiting steps? Well it wouldn’t surprise anyone then, that most of our partners report they have a completion rate of 0.5-1% when they present a credit card payment page to their users for virtual goods. Add to that the fact that virtual goods don’t have a high perceived value, and you quickly realize that by the time the user has his credit card in his hands, the thing that crosses his mind is: “What the heck am I doing??”. Mobile on the other hand is ideal. A vast majority of users have their cellphone next to them at all times, they know their number by heart and all it takes to complete payment is typing that number, getting a text message with a PIN code and typing it back on the web. Payment takes 15 seconds, and off goes the user to his virtual good or points that will enhance his game or app experience immediately without ever leaving the environment of the app.

Numbers we’ve been seeing recently are staggering. Average conversion rate from visitor to buyer is 53% from the point the user clicks on the Zong payment button!

So for which types of apps does the winning virtual goods/mobile payments combination work best? Social Gaming and Virtual Worlds definitely come first, and with the advent of flash apps on Social Networks, it is only the beginning. But this model is also applicable to simple dating apps, or any application that taps into the social graph. The minute you touch users’ social graphs, you can enable virtual gifting and enhance egocasting with virtual items. So whatever your app does, if it’s social, you need to start tapping into the virtual economy to succeed in the real world, and you better start now!

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Zong at the Virtual Goods Summit on Oct 10

October 6th, 2008
Speakers at vgSummit 2008 - Virtual Goods Summit 2008

Come and meet us at the Virtual Goods Summit this Friday in San Francisco. This is going to be a great conference focusing on monetizing web audiences through virtual goods and virtual currencies. I’ll be on a exciting panel about building a dominant payments and billing strategy with execs from great companies such as Habbo, Spare Change, GMG Entertainment, PayByCash and Vindicia. Looking forward to seeing you there!

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David Marcus interviewed on Beet.tv

September 22nd, 2008

Discussing the Zong hosted payment solution for Web apps at Techcrunch50.

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Zong interview on L’Atelier

September 15th, 2008

Thanks to l’Atelier US for this nice interview!

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